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- ------------------------------------------------------------------------
- Interplay Productions - Virtual Snooker Demo - Celeris, Inc.
- ------------------------------------------------------------------------
- This file contains important information about the Virtual Snooker Demo.
-
- ======================================
- Configuring the Virtual Snooker Demo
- ======================================
- From the directory containing the Virtual Snooker Demo, type SNOOKER
- to begin the game. The first time you play snooker, a configuration
- program will allow you to set up Snooker to run on your system.
-
- Follow the on screen instructions to set up your video driver, sound
- card, and mouse (if necessary).
-
- If you wish to run the configuration program at a later time, just run
- CONFIG.EXE from the directory containing the Virtual Snooker Demo.
-
- ===============================
- The Rules of Snooker - In Brief
- ===============================
- Snooker is played on a table very similar to a Pool table, but it is
- longer, wider, and has tighter pockets.
-
- Each player has a ball 'on' which must be the first ball hit during that
- player's turn. The current ball on is shown in the status bar next to
- the player's name. If the player pots (pockets) the ball on, the player
- is granted another shot and the point value of the ball on is added to
- the player's score.
-
- The balls in Snooker score as follows: Red 1, Yellow 2, Green 3, Brown 4,
- Blue 5, Pink 6, and Black 7.
-
- As long as there are red balls on the table, the player's turn begins with
- Red as the ball on. If that red is potted, the player gets to choose a
- color as their next ball 'on'. If that color is potted, the player's next
- ball on is red again. So the player's turn consists of alternately hitting
- in reds and colors.
-
- The red balls remain off the table when they are potted. The colors are
- spotted back on the table at their 'spots' (the position where they are
- racked). When all the reds have been potted and only colors remain on the
- table, the colors are potted in ascending order according to their value.
- When the last ball is hit in, the player with the highest score wins.
-
- Fouling is an important part of Snooker. The most common fouls are:
- hitting a ball that is not on first, hitting the cue ball into a pocket,
- and not hitting any ball on the table. Most fouls score either 4 points
- or value of the ball fouled on, whichever is higher. This score is added
- to the opponent of the player committing the foul. It is therefore possible
- to increase your own score by playing the cue into a position where your
- opponent fouls.
-
- If you leave your opponent in a position where they have no direct shot
- on their ball on, then you have 'snookered' your opponent. It often
- happens that at the end of the game, one player is so far behind in points
- that they have no choice but to attempt snookers in order to win the game.
-
- =========================
- Electronic Registration
- =========================
- Please register the Virtual Snooker Demo. Its easy and it gets you all
- kinds of free stuff:
-
- * Save up to 40% off retail prices.
- * Buy and play our newest releases before others.
- * Get information about new product developments.
-
- ==========================
- Ordering Information
- ==========================
- The full version of this product will be available at major retailers.
-
- Mail order is not available in the UK at present. For distribution
- details please call Interplay Productions Ltd on +44 (0) 1628 423666
- or fax at +44 (0) 1628 423666.
-
- For information in the US, please call 1-800-INTERPLAY.
-
- Look us up at our World Wide Web Site (see below).
-
- =================================
- Interplay's World Wide Web Site
- =================================
- Interplay's World Wide Web site is an Internet service designed to give
- you the latest information about Interplay and our products.
-
- The site features our demos, upgrades, product information and ordering
- information.
-
- From your Internet account, point your favorite browser to:
- http://www.interplay.com/
-
- ========================
- Memory Managers
- ========================
- The Virtual Snooker Demo does not require a memory manager, but should
- run ok with all of them in most configurations.
-
- You may have problems running the Virtual Snooker Demo with QEMM.
- To disable QEMM, push ALT while the system is booting.
-
- ========================
- Sound Cards
- ========================
- The Virtual Snooker Demo only uses Sound Blaster digitized sound for
- effects during the game. If you have a different sound card, make sure
- that its Sound Blaster emulation is turned on. Also, make sure that
- the BLASTER environment variable contains the correct settings. See
- your sound card's installation procedures for more information.
-
- Some older sound cards users may not get music when playing the Virtual
- Snooker demo.
- ========================
- Video Drivers
- ========================
- The Virtual Snooker Demo can be run at higher resolutions with the 3DVX
- video drivers. The drivers are graphics chip specific.
-
- You should choose the driver which provides you with the highest
- resolution possible and still maintains a rapid update rate. You
- can turn off the room background or make the window smaller to increase
- the frame rate. Higher resolution drivers require more video memory.
- See the Memory Requirements section below. Current revisions of drivers
- do not check how much memory is on the card; so if it doesn't work try
- a lower resolution.
-
- If you don't know what chip is on your video card, try using
- auto-detection in the config program. This program is not
- guaranteed to properly identify all chips. If you can't
- run with the driver selected by auto-detection, try pulling
- out your video card and looking for a name and id on the
- graphics chip. The graphics chip will usually be the largest
- chip on the board.
-
- If a chip specific driver does not work, try the VESA Planar Multi Page
- driver. If that does not work, use the VESA Linear Single Page driver.
- If all else fails, use the VGA driver.
-
- Video memory requirements for drivers:
- 320x240 VGA driver 256 KB
- 640x480 3DVX chip specific drivers 1 MB
- 1024x768 3DVX chip specific drivers 2 MB
- 640x480 VESA Planar Multi Page 1 MB
- 1024x768 VESA Planar Multi Page 2 MB
- 640x480 VESA Single Page 512 KB
- 1024x768 VESA Single Page 1 MB
-
- New drivers will be made available on the Interplay BBS (see below).
-
- There are hardware bugs in some early versions of the S3801/805 chipsets.
- You may see pixels reversed in columns on the screen. The accelerator
- may not work on some chips. There is no fix for these bugs.
-
- The ET4000/W32 Accelerated chip will not work under WINDOWS. If you
- have a video card with this chip use the non-accelerated driver for Windows.
-
- Note that there is a different driver for the ET4000/W32P version of the
- chip. The ET4000/W32 driver will not work for the P version.
-
- If there isn't a driver for your board, let us know by posting a message
- on the Interplay BBS. If we get a sufficient number of requests for a
- chip, we'll try to write a driver for it. ISA graphics boards will not
- be supported because they lack the necessary performance at high
- resolution.
-
- The movie player uses a VESA mode. If you can't play movies and get a
- message that the graphics mode can't be set, try installing a VESA
- driver.
-
- ========================
- Modem Play
- ========================
- The Virtual Snooker Demo supports remote play over telephone modem. If you
- can't CONNECT or lose connection frequently, you can try changing the
- modem init string in MODEM.INI.
-
- The modem init string currently sends a "Z" command which loads
- a user defined setting stored in ROM. If this does not work try
- replacing the "Z" with a "&F". This will load a factory default
- setting.
-
- Some US Robotics modems will need an "&F1" instead of "&F".
-
- If you still have trouble the following info may help.
- Modems need to talk to the Virtual Snooker Demo with hardware flow
- control and a fixed baud rate between the computer and modem. Check
- to see if there is an option for setting the communication
- flow control and/or baud rate between the computer and the modem. Many
- modems have default setup templates specified by:
- &F0, &F1, ..,&Fn.
- One of these may work.
-
- =======================
- Running under Windows
- =======================
- To play the Virtual Snooker Demo under Windows, open a DOS BOX, go to
- the Virtual Snooker Demo directory and type snooker.
-
- ======================
- Known Windows Problems
- ======================
- The ET4000/W32 Accelerated Chipset will not work under WINDOWS. If you
- have a card with this chipset use the non-accelerated driver if you are
- running under Windows.
-
- Some older Sound Blaster and Media Vision cards will not function under
- WINDOWS. If you're having problems getting the sound to work while
- playing from WINDOWS, and are getting a "sound device in use message",
- close any application that may be using sound. If you still get the
- message, the problem is a sound driver bug. You can probably download an
- updated sound driver from your board manufacturer. Creative Labs has a
- new driver for older Sound Blaster cards.
-
- ========================
- Known Problems
- ========================
- There is an existing bug with the remote communications code: some users
- may experience a loss of computer synchronization or complete crashes if
- the Match Goal is changed after a match has begun. The best way to get
- around this problem is to change the Match Goal as soon as you connect
- or to only change the Match Goal between matches.
-
- This bug is known and will be fixed for the Full Release of Virtual
- Snooker.
-
- ========================
- Technical Support
- ========================
- European Inquiries: Call Interplay Productions on +44 (0) 1628 423666
- or fax at +44 (0) 1628 423777.
-
- Problems? Call Interplay Technical Support at 714.553.6678 or call one
- of the services listed below:
-
- ========================
- Interplay BBS
- ========================
- Interplay operates a Multi-Line BBS running WildCat! Software for
- Customer Support, Questions, and game fixes. The number is 714-252-2822.
- Modem settings are 300-28.8k, V.32, V.42, 8-N-1. This is a FREE service.
-
- After logging onto the Interplay BBS, join the Virtual Snooker Conference,
- (conference 7). To do this from the MAIN MENU, first type "M" to switch
- to the MESSAGE MENU, then type "J" for "JOIN," then enter "7" to join
- Conference 7. Once you have switched to the Virtual Snooker Conference you
- can (R)ead Messages left by others, (E)nter New Messages to our resident
- Virtual Snooker Expert, and even download additional trick shots, (if you
- have the CD-ROM version of Virtual Snooker).
-
- To Download Files, join Conference 7 as described above, type "F" for the
- FILES MENU, and then enter "L" to LIST the available files in this area.
-
- ========================
- IMPORTANT NOTE
- ========================
- Different File Areas are available depending on which Conference you are
- currently in. If you're looking for Virtual Snooker files, be sure to
- (J)oin Conference 7 BEFORE you enter the (F)ile Area.
-
- ========================
- America Online
- ========================
- From AOL you can e-mail Interplay Customer Support at IPTECH. To reach
- our customer board in the Industry Connection, press CTRL-K for "Go to
- Keyword." Then type INTERPLAY in the keyword window. In addition to
- reading and leaving messages, you can download fixes and demos from the
- "Software Libraries."
-
- ========================
- CompuServe
- ========================
- On CompuServe we are located in the Game Publishers B Forum. Just type
- GO GAMEPUB at any ! prompt. Then select section 4 for Interplay
- Productions. You can leave technical support questions there. You can
- also download fixes and demos from Library 4 in the GAMEPUB. The best
- place for game play hints is in the GAMERS forum, (type GO GAMERS).
-
- If you are not already a CompuServe member, you can call CompuServe toll-
- free at 1-800-524-3388 and ask Representative #354 for a free
- introductory membership and a $15 usage credit.
-
- ========================
- GEnie
- ========================
- We are located in the Games RoundTable hosted by Scorpia. To get there,
- type M805;1 at any ? prompt. Then select "Category 13" for Interplay
- Productions. Demos and patches are available in the Libraries.
-
- ==============================================
- Prodigy (r) Interactive Personal Service
- ==============================================
- You may send e-mail directly to us from Prodigy at ID PLAY99B.
-
- ========================
- Internet
- ========================
- You can reach Interplay Technical Support over the Internet by addressing
- e-mail to: support@interplay.com
-
- Many Interplay demos and patches are also available at Internet FTP
- sites.
-
- ================================================
- Software Use Limitations and Limited License
- ================================================
-
- This special "11-points-wins" preview version of Virtual Snooker (the
- "Software") is intended solely for your personal noncommercial home
- entertainment use. You may not decompile, reverse engineer, or
- disassemble the Software, except as permitted by law. Interplay
- Productions and Celeris retain all rights and title in the Software
- including all intellectual property rights embodied therein and
- derivatives thereof. You are granted a revocable, nonassignable limited
- license to create derivative works of this Software solely for your own
- personal noncommercial home entertainment use and may publicly display
- such derivative works to the extent specifically authorized by Interplay
- in writing. A copy of this authorization, if any, will by provided on
- Interplay's World Wide Web site, and may also be obtained by contacting
- the legal department at Interplay at (714) 553-6655. The Software,
- including, without limitation, all code, data structures, characters,
- images, sounds, text, screens, game play, derivative works, and all other
- elements of the Software may not be copied (except as provided below),
- resold, rented, leased, distributed (electronically or otherwise), used
- on a pay-per-play, coin-op, or other for-charge basis, or for any
- commercial purpose. You may make copies of the Software for your personal
- noncommercial home entertainment use and to give to friends and
- acquaintances on a no cost noncommercial basis. This limited right to
- copy the Software expressly excludes any copying or distribution of the
- Software on a commercial basis, including, without limitation, bundling
- the product with any other product or service and any give away of the
- Software in connection with another product or service. Any permissions
- granted herein are provided on a temporary basis and can be withdrawn by
- Interplay Productions at any time. All rights not expressly granted are
- reserved.
-